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Digital Hollywood Fall 2008 and Mobile Video Reporting

November 5th, 2008 · No Comments

Another successful event for Victor Harwood and the Digital Hollywood team.  Digital Hollywood continues to put on terrific events, in spite of the depressing economy, and maintains its premiere event status.

 

 

Two take-aways from this latest event.  One: everyone’s T&E budget has been reduced…or maybe slashed is a better word.  I was either told directly about cut-backs or I overheard people taking.  Yes…overhearing is rather easy at these events.  From smaller VC backed companies to large public companies…some rightfully so, and some just reacting in panic mode.  Either way, that would explain the smaller turn out than in the past, however, the right people (deal-makers, business development executives, etc.) attended Digital Hollywood and the networking was as good as ever!  I even signed a deal I have been working on for months with a LA-based company! 

 

 

Two: mobile has finally been accepted as a robust platform for streaming good-quality video to a core demographic.  I am thrilled we finally made it, but…and there seems to always be a “but”…there is a roadblock for wider adoption of this platform.

 

 

The roadblock is one that has directly affected Versaly and it is the industry-wide poor reporting, both from a timeliness perspective and a data perspective.  Now, not all mobile video destinations are poor…just most.  Wide spread adoption will come with free-to-watch video (just like TV…imagine that!).  The only way to provide top-quality free-to-watch video is to support an advertising revenue model.

 

 

Video services, mostly off-deck portals, have focused their development efforts on their UI and viewing experience and neglected their back-end.  Content providers that generate revenue from advertising cannot get the required data from these services in order to execute their business model…better reporting is required.

 

 

Advertisers need certain data to show their clients money is being spent well.  Mobile is accepted as a more effective ad with more focused target demo.  If you want to reach the elusive 18-24 demographic, mobile is the way to go!  But, what are the viewing habits?  How many videos watched?  How much of the video was watched?  What time of the day was it watched?  Where is the person who watched it?  Until mobile can provide hard-data justification of an ad spend, it will not reach its potential.

 

Levi Shapiro, a well-known wireless industry expert, formerly from Telephia, recently wrote an article for Fierce Wireless entitled, “Mobile advertisers demand unified measurement standards.”  Levi goes a step further than me.  He is stating a unified reporting standard…I just want baseline reporting…I can aggregate and massage it to satisfy my clients.  That’s a value-added service we are providing now.

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Mobile Syndication

October 15th, 2008 · No Comments

Syndication is the act of making a variety of content available to multiple places simultaneously.  Mobile video syndication is the process of distributing the same video programming to multiple mobile video decks, storefronts, destinations, widgets and other video services at the same time.

 

The complexity of such a process is high.  In today’s mobile marketplace, each mobile video service is closely managed, with different ingestion requirements, content guidelines, file types, reporting tools, supporting graphics, etc.

 

Each video deck (or other point of consumer consumption) has developed its own content ingestion process.  RSS, XML, Email, FTP and even single file manual web uploads are all used, depending on the service.  Plus the structure within each RSS or XML varies; and the parameters within the RSS and XML may also vary.  For example, only a few services support the “Expire” attribute.

 

The mobile video product itself varies.  Is the mobile product a pay-per-download video clip, a downloadable video clip within a subscription model, a streaming video within a subscription model, a stream video in a free, ad-funded model or some other model?  Each product has its own set of formatting requirements and content guidelines; including the option of an in-stream advertisement.

 

Each video deck provides a slightly different user experience.  Some systems auto-generate a single still preview, others have a short video preview and others require the content provider to provide up to 3 still image previews.  The differences in each system create an extremely difficult process for mass distribution (syndication).  In addition, how the video deck is formatted…I mean how the videos are arranged on the screen for the consumer to preview, select and watch vary from system to system.

 

Why is it important to understand how the videos are presented to the consumer?  How the video is presented directly affects viewership.  Are there 2 or 4 videos displayed above the fold?  Is it ordered by date, popularity or manually?  How many categories on the deck?  Is there a “Most Watched” category and how does a viewer get to that?  How many key clicks does it take for a consumer to get to “my” content? And the lists of questions go on. 

 

Versaly has developed a platform to eliminate 75% of this complexity and allow our programming to easily reach the vast mobile audience through multiple mobile video services.

 

For each video deck, it is also important to know higher level information.  What days do most subscribers watch videos?  Is there a login option for additional functionality?  What are the demographics of the viewers?  Even, are there WAP banner ads displayed?

 

Versaly actively programs all its syndication channels.  We analyze viewership data weekly from each video deck which “airs” our programming; and we refresh our programming intelligently and frequently.  Although we are a mobile syndication network, we offer intelligent syndication by customized optimization of each video deck.  Not all our programming is offered to all our distribution partners’ video services.

 

This is the value Versaly adds.  More than just syndication…active programming fused with syndication equals…intelligent syndication.

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I am still hearing “Pre-rolls.” Seriously??

September 8th, 2008 · No Comments

A.     Pre-rolls are easy to technically implement. 

B.     Consumers hate pre-rolls.

 

Hummm…then why are so many online and mobile video programs offering this ad model.  Sounds like another situation where tech companies develop products in a vacuum.

 

The current online and mobile video audience is part of the instant gratification generation and pre-rolls make them wait.

 

There are three main media outlets that consumers access daily — television, the Internet and mobile.  Of course there are others, but let’s focus on these three main ones for now.

 

The television is always on and provides “passive” viewing.  The television being on does not guarantee anyone is watching.  Ads are run in numerous time spots.

 

The Internet is always connected, but the viewing of videos is “active”, similar to VOD on television.  I mean, a consumer actively selects a video they want to watch.  There is still no guarantee anyone is watching, but the probability that someone is watching is close to 100% since a person had to actively select it – based on title, genre or other factors.  This is why advertisers like pre-rolls from an “eye-ball” point-of-view.

 

Watching videos on your mobile phone is very similar to the Internet or VOD on television.  A consumer selects a video based on title, genre or other factors, and the likelihood the consumer watches the video is high.  However, I feel the mobile video consumer has a shorter attention span, due to the small screen and active lifestyle.  The mobile video consumer may watch videos in a relaxed setting like their home, but they can also watch videos “on the go.”  Possibly while riding public transportation, waiting in a doctor’s office, hanging out with friend during lunch or other situations where time is limited.

 

This limitation on time is why pre-rolls are disliked.  In today’s world of instant gratification, when a mobile video consumer actively selects a video to watch, the buffering time or progressive download time is hitting the limits of the wait-time to start watching the selected video.  Adding a :10 second or :15 second advertisement only adds to the frustration of waiting for the selected video to start.  A typical reaction would be for the mobile viewer to swing their arms in frustration taking their eyes off the screen…which nullifies the ad placement and invalidates the impression count.  And no advertiser wants their advertisement to annoy the consumer or create a negative feeling with the consumer.

 

So…that’s why Versaly, through Vmbc.tv, its mobile video-on-demand network, offers two excellent alternatives to the archaic pre-roll.  The first is a mid-roll, much like a standard 30-minute television program.  The video starts immediately, and then :30 - :45 seconds into it, fade to black, inform the consumer that the mobisode will return after a brief ad, show the ad and then return back to the mobisode.  If the viewer is enjoying the mobisode, they will continue watching.  If not, they will stop the video and search for another video, but will not get annoyed.  However, the time it takes for the viewer to stop the video is about the same length of time the advertisement runs, thus, the viewer ends up watching the ad anyway.

 

A second option is the digital overlay.  This is a non-interruptive ad placement that appears at the bottom, like a “ticker”, and provides great eye focus while not upsetting the viewer by stopping the selected video.  There can even be multiple digital overlays per mobisode.

 

So…for advertisers, is an unwatched pre-roll more valuable than a watched mid-roll?  I doubt it, but there is a difficulty in reporting accuracy.  Here lies the slow adoption of mobile video advertising over television, VOD and the Internet.

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Reminiscing over 8 years!

August 12th, 2008 · No Comments

In 2 months, Versaly will be 8 years old.  Wow!  What a dynamic roller-coaster ride we have been on.  We started before the first color wallpapers were available on the SonyEricsson T68; and we started before the first TruTone ringtones on Sprint’s CMX-based phones we sold.  Read a past blog on our history for more info.

 

I keep daily notes of everything; I have a contiguous set of notebooks dating back to the mid-1990’s.  I want to use this week’s blog to look back at years past.

 

2008 – Today we are highly regarded as a top mobile wallpaper provider and a top mobile video publisher and syndicator.  We are a top wallpaper supplier to Verizon, AT&T, T-Mobile, Jamster, ZED USA and Thumbplay .  We are launching new brands, video programs and personalization collections, including the Underground Sound, an indie alternative rock brand that will include streaming video programming, video clips and ringtones.  We also developed our Social Networking and Viral Marketing strategy and are executing on it.  Check out: www.myspace.com/ClubBrazilGirls, www.myspace.com/USound, www.myspace.com/Hollywoodi and www.myspace.com/SaborMovil.

 

2007 – Beginning of the year, we launched 3 video channels on 2 different networks.  We launched our own Fast Lane streaming video channel on Sprint.  We sold and successfully ran 5 in-stream mobile video ad campaigns within Fast Lane during the year.  We also launched channels for 2 partners - eBaum’s World on Sprint and Revver on Verizon Vcast.  Both required post-production and programming.  For eBaums, we hosted and streamed the video to Sprint handsets.  For Revver, we upload to Vcast’s server and provide technical support, which we are still doing today.  At the end of this year, we began building out our vast mobile syndication network.

 

2006 – With the success of Hollywood Insider on Sprint, we realized how important brands are in mobile, whether popular movie studio brands or self-created brands; so we started creating our own to target the core segments in the mobile content market.  These included Fast Lane, Club Brazil, Dream Destinations, Sabor Movil and others.  We signed a large number of content providers to build out our brands for our personalization business and video business.  We went slightly overboard in signing, and acquired too much.  Some weren’t happy but many are still partners today.

 

2005 – In March, we launched our first streaming mobile video channel, Hollywood Insider on Sprint.  That channel is still “on air” today!  We shutdown our D2C website and became a B2B provider for personalization.  At the end of this year, we created a new way to sell our content.  It was an industry-leading web-based format to make previewing, ordering, tracking, and delivering our products extremely easy for our customers.  Our online catalogs are still being used today, and still regarded as one of the best formats by our distribution partners!

 

2004 – Throughout this year, we signed up numerous branded and unbranded content providers; and signed additional distribution channels.  We launched the Meet the Parents and Meet the Fockers mobile campaign with multiple mobile products with NBC-Universal.  We solidified our “Mobile Brand Management” program, which was marketed to Hollywood studios and brands.  We still use it as an internal methodology today.  Just an overall busy year building the business and developing new products.

 

2003 – We got good traction with both our D2C and B2B personalization business and our business grew.  We released a Star Trek and Fear Factor BREW application for ringtones and wallpapers on Verizon; but within 12 months, we stopped due to the explosion of handsets which Verizon released during the period.  We moved to a larger office where we still are today and still producing the best mobile content in the industry!

 

2002 – We created our own D2C web site to sell mobile personalization products.  We opened distribution through Sprint, AT&T and Telus Mobility.  Our B2B distribution expanded into Europe and Japan.  We secured the Star Trek license from Viacom Consumer Products (Paramount Pictures), their first ever mobile license.  In addition, we secured the Fear Factor license from NBC-TV and Endemol USA, their first ever mobile license.

 

2001 – After a year of developing a multi-game platform, we realized early on how much more influx of capital was needed to successfully execute our business plan.  In 2001, investment in early-stage companies was not freely flowing.  So, at the end of the year, we started our transformation to a mobile media and entertainment company, which is still our charter today!

 

2000 – Matthew Feldman and Mike Davis met for the first time and started discussing and researching what is now Versaly Entertainment.

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m.Vmbc.tv launched – watch cool videos on your mobile phone!

July 25th, 2008 · No Comments

I am extremely happy and exited to announce the launch of Versaly’s own mobile video-on-demand destination at http://m.vmbc.tv, earlier this week.  Check it out from your mobile phone’s browser.

 

Versaly partnered with NEXAGE, a top mobile solutions provider, to design, develop and host the mobile video application.  Versaly will be programming the exciting and addictive video-on-demand line-up.  At launch, the programs include:

 

Club Brazil™ – sexy girls strutting their stuff! (non-nude)

Comedy Time – top comics giving you a personal stand-up show

Fear No Sports™ – high energy action sports, wipe-outs and stupid behavior

Hollywood Insider™ – movie previews, reviews and actor interviews

Laugh Out LOUD™ – sketch comedy and more great stand-up

RipeTV – branded content from a top web site

Underground Sound™ – Vmbc.tv’s first music video channel featuring Indie Rock bands

V Street™ – gritty urban multicultural lifestyle videoz

 

Versaly monitors and tracks performance.  Programming gets refreshed twice weekly and videos get moved around or removed, based on their performance, to optimize the viewing experience.  Entire programs may also change.  We expect to attract and retain a loyal viewing audience.

 

If you are a content creator or video producer, feel free to contact us for mobile programming opportunities.  If you are a brand, advertiser or media planner, please contact us for in-stream advertising opportunities.

 

We are not competing with our other distribution partners, including Zannel, Buzzwire, MSN, HandiTV Plus, Zumobi, JuiceCaster, Treemo and others.  Versaly is offering a limited amount of videos with direct access to only our videos.  Our distribution partners offer more Vmbc.tv videos and many other brands as well.  Please visit all our partners.

 

Note: Company names and program names mentioned herein may be trademarks, registered trademarks or copyrights of their respective owners.

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Views on Mobile Advertising

June 26th, 2008 · No Comments

Mobile Advertising.  Some feel those 2 words say it all.  I feel that is one of the most generic terms in the industry today.

 

In mobile advertising, there are WAP banner ads, text messaging campaigns (voting, polling, etc), in-game ads, pre-roll video ads, post-roll video ads, digital overlays, couponing and many more.

 

There are separate advertising agencies and media buyers for broadcast, broadband, out-of-home, games and others.  Mobile advertising is as diverse and complex as traditional advertising mediums, so then why is all of mobile advertising lumped into a single group, typically within the broadband/interactive group.  Mobile advertising should be split into focus areas.

 

WAP banner ads should be managed by web banner media buyers, but in-stream video ads should be given to the broadcast media buyers.  And of course, mobile games should be given to the console and online game media buyers.

 

Mobile advertising is certainly unique, and can be categorized as both in-home and out-of-home, both interactive and for branding only.

 

Park Avenue…the mainstream advertising industry…is not keeping up with the advances in society.  The 13-24 year old demographic is physically glued to their mobile phone, however, mobile advertising is currently narrowly defined as WAP banner ads and nothing more.  The percent of advertising dollars going to mobile is miniscule compared to the more established, but less effective traditional media outlets.

 

The opportunity for mobile in-stream video advertising is huge.  As with traditional media, combining multiple mobile ad mediums is extremely effective for an overall campaign.  I look forward to the day when the brands and the branding agencies finally discover…and embrace…mobile in-stream advertising.

 

PS:  I purposely did not mention the consumer…who would benefit greatly with the elimination of monthly fees.

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How the economy is affecting mobile content sales

June 10th, 2008 · No Comments

You have heard it all before.  Gas prices over $4.00 per gallon.  Bread, milk, eggs and flour prices are surging in the past year at double-digit rates, according to the Labor Department. Milk is over $3.25 per gallon.  Escalating food costs present a greater problem than soaring oil prices for the national economy because the average household spends 2-3 times as much for food as for gasoline.

Where does that leave “entertainment” in the household budget?  Entertainment can include a night out at the movies, buying a DVD or CD, buying a ringtone or subscribing to a mobile video service.

Buying a DVD or going to the movies is a psychologically separate expense.  Money is taken out of one’s pocket and the event is mentally recorded.

Buying a ringtone, wallpaper or subscribing to a mobile video service is an incremental cost, not a separate transaction.  Psychologically, its part of one’s mobile phone bill.

Personally, my mobile phone bill runs between $93 and $98 per month.  It all depends on how many text messages I send and receive, if I call internationally or if I buy a new ringtone (yes, I do buy ringtones on occasion).  The monthly bill varies, but I feel it’s all the same…one bill with a bunch of details I rarely examine.

A few years back, I felt that ringtone purchases competed with CD and iTunes sales, but I feel differently now.  The incremental cost of a ringtone to the overall mobile phone bill has made ringtone (and other mobile content) purchases insensitive to the economy. One or two ringtone (or wallpaper) purchases do not substantially affect a phone bill.

Perhaps the economy is affecting a slump in entertainment spending.  I feel it’s a different reason.  I feel consumers are looking more closely at value received for a purchase…especially a purchase for entertainment.

I am hearing from Versaly’s distribution partners how sales have been down across the board.  Is this due to the economy?  I feel not.  I feel consumers are getting fed-up with poor purchase experiences, misleading “free” offers and bored with the same old content choices.  The mobile marketplace is maturing, the mobile consumer is getting more savvy and the electronic retailers are not keeping pace.  I am seeing the same content, the same shopping experience, the same marketing and the same pricing models.

Mobile video is an exciting new product…but most electronic retailers are not providing the right buying experience for that either.  It’s difficult to find, difficult to shop (browse content) and clunky to purchase and watch.  Artificially inflated monthly subscription fees…large enough to make one notice the increase on their mobile bill…is also stalling consumer adoption.  However, I feel consumers seek value.  A $15 monthly subscription fee is acceptable if the mobile video channel offers a lot of great content with frequent refreshes.  A $15 monthly subscription fee is unacceptable if availability is limited to TV reruns, news and weather.

The core mobile video user has grown up in the age of the Internet and is much more aligned to the Internet video audience, and not the TV prime time audience.  As such, mobile video services should take notice of the kind of videos offered on the web, how they are presented, how they are marketed and how they are sold…and offer more content and a user experience like that on mobile video services.  With that, the mobile video user will see value and continue to purchase the monthly subscriptions.

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Branded vs. Unbranded Video

May 23rd, 2008 · No Comments

What is “Branded Video”?  My definition is that it’s simply a title applied to a series of videos.  Supposedly, the title (or brand name) is well-known and will provide a preconceived notion of what the video will contain…and thus, will increase the probability of a user watching it.  In addition, brands typically don’t create themselves, so branded content will come with some potential marketing power behind it.

I feel that is true up to a point.  I feel “Branded Video” may help viewer acquisition, but the shear fact of video being a brand falls way short in providing viewer retention and growth.

Programming, in my opinion, is the number one factor in viewer retention and viewership growth…regardless of branded or unbranded content.  Granted the content has to be good quality and consumers need to be aware of it, but let’s assume they are in order to directly compare branded to unbranded video.

On mobile, a well-programmed unbranded series of videos will outperform poorly-programmed branded video 100% of the time.

On TV, programming which shows are aired on what day-of-the-week and time slot is a huge factor on the success of a show.  It holds true on mobile also.

Versaly, and its Vmbc.tv mobile video distribution network, has been programming mobile video-on-demand channels for more than 3 years and always generates higher-than-average views than its competitors.

Programming includes quantity of videos available at any one time, number of channel refreshes per week, when the refreshes occur, amount of videos added and removed during a refresh, which videos are added and removed, order of the videos (both new and past week’s) within the channel, titles of the videos and other activities which Versaly actively does to drive viewer consumption of our videos within all our channels worldwide.

The top 3 genres of mobile video today are news, weather and sexy girls. Are these really genres which require branding?  Are these genres which benefit from branding?  Yes…to a point.

However, I feel the mobile viewer is a subset of the internet video junkie and is looking for types of videos which are not on television.  I just don’t see mobile video, or mobile TV, being an extension of television.  I see it being an extension on the internet.  Lots of UGC videos, music videos, and raw breaking news.  Re-runs of last nights TV shows are just not compelling enough for the mobile viewer to return over and over again.

For Unbranded Video…which I prefer to call “Original Video” is content that is compelling, without a preconceived notion…that is…until a viewer watches it, likes it, and wants to come back again and again to watch more and more.   Uh oh…that person has now established a preconceived notion of it…is it now “branded”?  Which reaffirms my position on how important programming is.

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Review of Digital Hollywood Spring 2008 conference in Hollywood, CA

May 13th, 2008 · No Comments

During the conference, someone asked me what I thought of it.  What I said to that person is what this week’s blog will cover.

I said, it all depends on 3 things.  It depends on: (i) where you come from, (ii) what you want to get out of it, and (iii) what you do at it.  These 3 things will determine your opinion of how good the conference is (or any industry conference).

In past years, as Versaly was growing, I focused on content acquisition and carrier distribution, I got less out of the panel sessions and more out of the networking events.  The sessions were filled with speakers from either large media companies or from my competitors – all bashing the carriers.  I rarely could sit through an entire panel session.  However, this conference is well attended, and the networking events are packed with potential partners.

This year, I had a slightly different agenda.  Yes, I was a guest speaker again and, yes, I took advantage of the great networking.  However, this year I really wanted to expand my knowledge of Social Networking.  I have heard a lot about it from a user point of view, but I wanted to learn more from a business perspective.

I had a clear understanding of what I wanted to get out of the event, and thus, I thought it was a great event!

I attended 5 panel sessions…and sat through them in their entirety.  They were information and interesting.  Some had positive outlooks and some were negative, but all helped build my understanding on the subject.  I feel I have much better information now to make decisions about my business and the directions we will take as they relate to social networking.  My vocabulary within social networking has expanded and I am now familiar with the top companies in the social networking industry, and their strengths and weaknesses.

If you are in the digital media industry, this is a must-attend conference.  This conference covers digital media for broadcast, broadband, mobile and all other distribution avenues, plus advertising and research on all these mediums.  Digital Hollywood is held twice annually.  Go to http://www.digitalhollywood.com for more information, and send me an invite if you’d like to meet with me.

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Guest Panelist at premier Digital Hollywood Spring 2008 conference in Hollywood, CA

April 29th, 2008 · No Comments

I have been attending and speaking at industry events throughout my managerial career, spanning 12+ years now.  In the digital media industry, Digital Hollywood is one of my favorites.  These conferences are somewhat on the small size, but very well-run and with an A+ attendee list.

The next Digital Hollywood conference is next week, in Hollywood, CA.  For more info, see http://www.digitalhollywood.com/LASpring08Agenda.html.

I am a guest panelist on the “Movies, TV and Video for Mobile - Entertainment & Information Programming Jumpstarts the Revolution” session.  For more info, see http://www.digitalhollywood.com/08DHSpring/DHSp08Tues16.html.

Although I have spoken on panels with similar titles in the past, I always bring new information gathered from Vmbc.tv mobile video programming experiences.

Video is consumed on mobile and on the web basically from 2 types of app’s.  One is a plain video portal and the other is a social networking site.  Whether on-deck, off-deck, web, mobile or whatever…tons of people watch videos on video portals and social networking sites.

I discussed viewer acquisition and viewer retention in one of my past blogs.  I feel that the opportunity to market a video channel on a social networking site in order to drive viewership has a clear set of tasks.

(1)   Create videos the mass audience wants to watch (or large niche audiences)

(2)   Create videos with a good production quality…both audio and video

(3)   Create enough videos to capture a audience over time

(4)   Create a huge friends network by actively inviting and accepting invitations

a.      Do this on multiple sites

b.      Do this with multiple profiles

Item 4 above can be as costly and time consuming as the first 3, but if done well…a video channel can receive top viewership position.

How that is done…well…that is the “secret sauce” J.

The session agenda includes the challenges of creating and producing video form mobile.  I feel the challenge is more about reaching the audience and building a strong viewership.

Once there is a large following on a social networking site, the video channel can migrate to a plain video portal, and continue to attract and build a large audience.

A criteria for the on-deck video portals, like Verizon’s Vcast and Sprint’s Media Player, is for the video channel to bring its own audience and marketing plans.  Social networking is absolutely the path to this success.  Social networking is absolutely a viable marketing strategy for the always-connected mobile generation. Many of you already know this…the rest of you…take note.

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